Mᴀᴋᴏᴛᴏ Nɪɪᴊɪᴍᴀ ♛ Qᴜᴇᴇɴ (
boazjachin) wrote2018-04-20 09:16 pm
application ( reverie )
PLAYER
» HANDLE: Anne
» CONTACT:
passiones
» AGE: 27
» CHARACTER(S) IN-GAME: None
CHARACTER
» NAME: Makoto Niijima
» CANON: Persona 5
» CANON POINT: December 24
» AGE: 17
» SETTING: @ Megami Tensei wiki
» SHORT DESCRIPTION:
» SAMPLES: 1 2
» HANDLE: Anne
» CONTACT:
» AGE: 27
» CHARACTER(S) IN-GAME: None
CHARACTER
» NAME: Makoto Niijima
» CANON: Persona 5
» CANON POINT: December 24
» AGE: 17
» SETTING: @ Megami Tensei wiki
» SHORT DESCRIPTION:
♛ analytical» INFLUENTIAL EVENTS:
♛ ambitious
♛ impulsive
♛ inexperienced
♛ justice-oriented
♛ protective
♛ Her father's murder in the line of duty. Makoto's father was a police officer and Makoto's hero as well as the sole living parent of the Niijima sisters. He was killed while on duty, leaving Sae and Makoto orphaned and a great deal of pressure, emotional and financial, on Sae's shoulders. His death shaped Makoto's life going forward, both in terms of how that pressure negatively influenced Sae and how his legacy led to Makoto's later career choices.» FIT:
♛ Sae's decline into corruption. Makoto's sister Sae, suddenly under pressure both from having to provide for her sister and herself and from her demanding career, began to drift from the ideals of the Niijima sisters' justice-focused father. Sae's goals shifted from justice to success at all costs. Her insistence that Makoto achieve success at the cost of friendship, a social life, or even having her own opinions crushed Makoto emotionally, but also led to her ultimate willingness to buck the system for the sake of justice. It also contributed significantly to her naivete and the amount of social catching-up she has to do.
♛ Persona awakening. Makoto's Persona awakening is actually the end of a series of formative events, each one of them a mini-rebellion. Over a period of a couple of weeks, Makoto goes from blindly following orders from the principal and her sister to blackmailing the Phantom Thieves into taking down a mafioso, then to confronting the mafioso herself. The culmination of these small rebellions was the awakening of her Persona, a representation of her empowerment and rejuvenated sense of justice. With her Persona, she also joined the Phantom Thieves, her first real friends in high school and the people who would become her family going forward. Finally, her Persona awakening and her becoming a Phantom Thief gave her confidence that, despite the messages she was getting from those around her, she wasn't useless, and this gave her a vital confidence boost that allowed her to come into her own as a leader.
♛ Sae's redemption. One of Makoto's secret goals in contacting and then joining the Phantom Thieves was the hope that one day they could steal her sister Sae's treasure and change her heart--if Makoto wasn't able to do so on her own, which was seeming less and less likely as Sae's corruption increased. Sae's Shadow was far crueler and more cynical than Makoto expected, which hurt her profoundly; still, she was able to convince her sister's Shadow to change without having to steal her treasure after all. This was obviously another huge confidence boost, but more than that, it brought Makoto and Sae closer than ever before. In essence, Makoto got her sister back.
♛ Decisions about the future. In her work as a Phantom Thief, especially towards the latter half of the game, Makoto is forced to confront corruption in the police force, an organization she once had blind faith in. She learns that while individual officers may have the best intentions, the force as a whole is subject to political whims and manipulations of power. Struggling with this as well as an unwillingness to continue blindly with her education despite not having a goal, Makoto ultimately sets her sights on becoming police commissioner, with the ultimate career goal of reforming the system from within. This decision changes the course of Makoto's life, as well as showing how her perspective on the system has changed to become both more idealistic and more realistic.
Makoto is both a great and a terrible fit for the setting. On the one hand, she's a very routine-oriented person who sometimes struggles with change. It's something that she's getting better at, but the shock waves of going from fighting a god to stumbling around an abandoned space station are going to be pretty severe. Downtime is going to be her greatest struggle; she will actually handle horrible things happening better in some ways than lulls in action, simply because she's not used to being inactive.» POWERS:
On the other hand, Makoto is quite capable in crisis and an adept leader. As such, she's actually very well-suited for the setting. She tends to come into her own in situations when other people are freaking out, so she's likely to be one of the coolest heads under pressure when it comes to horror and survival situations. Additionally, in a funny way her lack of world experience will be an equalizing force when it comes to the new things she'll experience in-game; she's come to terms with the fact that, clever as she is, there's a whole mess of things she doesn't know, so she's likely to skip panicking over the fact that things are different and get right to figuring out how to work with them.
Makoto is highly intelligent and a master strategist, as well as being experienced in aikido. Her most unusual and standout ability, though, is her Persona. A Persona is the spiritual manifestation of the user's personality and spirit. Each user's Persona is different based on their individual traits, but all Personas are fueled by their user's strength and spiritual energy. Therefore, use your Persona too hard and it'll hurt you pretty badly.» NOTES: N/A
Makoto's Persona is Johanna, representative of the martyred warrior Joan of Arc, symbolizing Makoto's righteous devotion to justice.
While the majority of specific stats aren't directly translatable into RP, here's what is applicable within this setting.
PASSIVE ABILITIES.
♛ Block nuclear attacks
♛ Resist curse attacks
♛ Weak to psychic attacks
♛ Nuke Amp: strengthens nuclear attack by 50%
♛ Evade Psy: triples evasion chance against psychic attacks (still weak if hit)
ACTIVE ABILITIES.
♛ Atomic Flare: severe nuclear damage to one enemy (- spiritual energy)
♛ Mafreidyne: heavy nuclear damage to all enemies (- spiritual energy)
♛ Mediarahan: fully restore health of party members (- spiritual energy)
♛ Flash Bomb: medium physical damage to all enemies (- physical energy)
» SAMPLES: 1 2
